Main loop

I finally decided to add a new category to this blog. As I mentioned before I like to program (3D) games for a hobby. Lately I have been porting my C++/OpenGL 3D engine to C#/Managed DirectX. I am also quite active in the game development community. One of the most discussed issues is how to program the main loop of a game. Now Tom Miller has written His last post on render loops (hopefully).. I don’t think it is the last one but it sure looks nice. I will write an article about game design (technical) in the near future.